First, I returned to visit the publisher I played with last night. It was the debut of a game that hadn't even arrived at the convention yet.
You can see that Dawn: Rise of the Occulites has some great bits. However, I probably won't play it again.
The game is at card-drafting game and you trying to get your little tribe of alien creatures across a primitive world. Along with cards drafting, there's also dice rolling. I happened to suck at both during the game, but that's not why I was disappointed.
I was disappointed for a number of reasons.
these little creatures are supposed to carry gems around, and there's no slot on them to carry the gems.
When someone starts losing, as I did, the game still takes a long time to play out. There's no chance for a come from behind victory as there was with Clockwork Wars.
The card system was confusing. There must be a way to simplify this.
Again, the game has great bits, but I prefer a game that is not a slog. Especially $225 worth of slog. I'll pass.
The next game was lots of fun, and it hasn't even been Kickstartered yet.
Then I played a great card game.
Highly recommended for kids of all ages.
I also checked out a game that looks complex, challenging and engrossing.